Page 428 - ProShow Producer Manual
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428     17. Keyframing



        Modern keyframing follows this same approach, with one major exception.
        ProShow handles the “tweening” process, only requiring you to set your
        keyframes – that is, where you want your slide to start and end. This makes
        your job much easier, because ProShow handles the hardest and most time
        consuming part of the job for you.


        How to Think In Keyframes


        Working with keyframing requires a bit of an adjustment to the way you
        think about creating movement and setting up what you want your slide to
        do.  Thankfully, keyframing is an incredibly linear process, letting you
        determine what you want your slide to do and working from there.

        It’s best to start with a concept of what you want to see in your slide.  Do
        you want your image to pan across the slide, revealing part of the image
        that may be in one corner?  What you want to see happen is the entire plan
        you need to create your effect.  From there you can approach your effect
        almost like reading directions on a map.  Remember that keyframing
        involves setting up what you want each major point in a slide to look like.
        With that in mind, you start setting up the basics.  If you want to pan a layer
        from one side of your slide to the other, you have your two main points of
        action, or keyframes.  Point 1 will be on one side of the slide, and Point 2 will
        be on the opposite side.

        No matter how many keyframes you work with, the thought process is the
        same.  Figure out where you want your layer or caption to start, where you
        want it to go, and make each destination one keyframe at a time – just like
        reading directions.

        Finally, remember that as you learned in the earlier chapters, each layer or
        caption that you add retains all settings individually.  This includes
        keyframes, so every layer/caption will have its own set of keyframes to work
        with.
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