Page 508 - ProShow Producer Manual
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508     18. Modifiers

            4.   Select Keyframe 2.  Start by setting the Rotate Center Y (vertical)
               value to something that will place the rotation center at the
               bottom of the image.  50 should be close.

            5.   Click on the Copy icon and select Copy To Next Keyframe. That
               will make sure the rotation center stays the same for both
               keyframes.

            6.   Add a modifier to the Rotate value of Keyframe 2.

            7.   In the  Modifier Target pane, set the Apply To  drop box to
               Keyframe 2
            8.   Set the Type of Action to Add and change the variable to
               Amount from Function. Choose Random as your function type.

        The values of the random wave need to be changed.  If you look at them by
        default, they may be as high as 50 for the range, which would be very
        severe rotation.  You only need some very subtle rotation for this effect, so
        the range needs to be reduced.  At the same time, you want more shakes to
        happen quickly, so the granularity needs to be reduced for more spikes in
        the wave.

            9.   Change the Range value to 10.
            10.  Change the Granularity value to 1. That will create lots of little
               spikes, for more shakes.

        The first part of the modifier has been finished.  If you notice though, this
        only creates a positive rotation. If you press the Play button to see what you
        have so far, the image will shake to the right, but not to the left. To get
        shaking for both directions, we need to add another action to this modifier.
            11.  Click on the Add (+) icon in the Actions List

            12.  Set the Type of Action to Subtract and choose Constant
               Amount as the variable.
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